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Sonic Series Retrospective, Part Three: Technical Innovation & Knuckles
With Sonic CD safely tucked away on another system, the inevitability that was Sonic 3 could focus primarily on being a sequel to 2, and would pave the way for the series going forward, in a way that would quietly foreshadow the series’ jump to 3D on the Dreamcast. Of course, the devs had no Read more
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Star Wars Under Disney: Missed Opportunities
When I was three years old, my father sat me down in the living room of our small multi-family home and inserted a VHS of a movie. He told me that I was now old enough to watch his favorite movie and that it would teach all I need to know about life. That movie Read more
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Sonic Series Retrospective, Part 2: The Game with Two Sequels
In my previous article on the history of this series, I mentioned that Sonic the Hedgehog was a game at war with itself. I also said that it would receive two sequels in the future. Following their new mascot’s success, Sega was fully prepared to give him a bigger, better game to really establish the Read more
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What is an Adaptation?
If a work is beloved enough, it will eventually be made into some sort of adaptation. This most commonly means that a movie or TV series based on a book, or more recently, based on a game, will be made. There’s also many instances where direction will be taken, such as a novelization of a Read more
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You Know What Grinds my Joysticks? Live Service Games!
Welcome to the first iteration of the series, You Know What Grinds my Joysticks? In this series, I go on long and sometimes explicit rants discussing the biggest problems in the gaming industry. In this first article of the series, I’ll be talking about live service games and the impact they have on the industry. Read more
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DnD Begone: The Story of the OGL Crisis
I have played Dungeons & Dragons since I was kid. I started out playing on 3rd Edition with my dad as my Dungeon Master, and as I got older played with his college friends. Playing with them exposed me to my interests in worldbuilding, which I use to this day in my own creative works. Read more